DJ Hero may not have been a big hit seller, but the game did open the doors for hip hop/electronica fans to enjoy music games the same way Guitar Hero allowed rock fans to embrace their rock-god fantasies. Getting those doors open however was not an easy process, as illustrated in this profile of the game's music selection and production lead Dan Neil of FreeStyleGames.

Among the highlights:
- FreeStyleGames needed a new kind of game developer, one that could both program games and know how to creatively remix music with bona fide DJ skills of their own. "Unlike Guitar Hero, if the gameplay didn't feel quite right, we could actually go in and change the music to suit gameplay objectives."

- Getting the licenses that gave the team freedom to tinker with an artist's original works wasn't an easy sell despite the reputation of the Guitar Hero franchise of which the game is an offshoot. As the development progressed, the team wound up collaborating with artists by teaching them how the gameplay worked, and then working together to remix tracks for the best fit. "The most unforgettable time for me was with legendary Grandmaster Flash. There I am in Flash’s house, in his studio, asking him to do another take. I definitely had to pinch myself – it was very surreal."

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