Oculus Issues Response to Sen. Al Franken's Privacy Questions

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Gamers using the Oculus Rift - a 1080p HD Virtual Reality Headset for 3D Gaming in London, Britain.   

Oculus has responded to Sen. Al Franken's questions about consumers' privacy when using the its s Rift virtual reality system.

Franken posted the response from the Facebook-owned company Thursday detailing how it collects and stores user data. The Rift is worn on users' heads and can detect movement, location and sound.

Oculus says collecting the physical movements of users is a necessary tool to deliver "a safe, comfortable and seamless VR experience."

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For example, the company says it “might provide developers with aggregate statistics about the percentage of users who stand or sit while they play a game, so they can develop future experiences to suit the mobility of their audience and the amount of space they will use” while in VR.

The company says it relies on Facebook's data centers and technical infrastructure to host its VR platform, as well as over 200 security professionals from Facebook to keep data secure.

“Oculus also guards against security threats with vulnerability management procedures designed to identify and mitigate risks and ensure the security of its systems,” the letter reads.

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The Minnesota Democrat posted his question about Oculus' head-mounted system on April 7.

The $599 Oculus Rift began shipping to consumers March 28.


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