Business Matters is a daily column that offers insight, analysis and opinion on the day's news.
-- The Global Gaming Factory story gets weirder by the minute. In an interview with the Globe and Mail, GGF CEO Hans Pandeya laid out a possible Plan B Revenue Model for the Pirate Bay: Sell user information to movie studios, record labels and other content owners. "This is a major opportunity for the industry to find out what's in this big black box," he said. Aside from a likely revolt over privacy issues if such a business model was attempted, just the fact that GGF is publicly talking about an alternate business model hints at problems. If GGF's business plan for a legitimate Pirate Bay is so undetermined, its odds of getting investors on board could be much lower than previously believed. As a side note, a survey at TorrentFreak.com  asks readers if the proposed sale of the Pirate Bay sale will go through. Seventy percent of the 3,500 voters (as of Tuesday morning) voted no, the sale will not go through. (The Global and Mail) 
-- Borders, which "substantially" reduced multimedia inventory in Q2, reported a 17.7% drop in Q2 revenue and a loss of $45.6 million during the period. Comparable store sales declined 17.9% at Borders superstores. (Press Release) 
-- Montgomery County officials and the Lee Development Group are "30 to 60 days" away from finalizing a deal that will bring the long-planned Fillmore venue to Silver Springs, Maryland, according to the developer. Live Nation inked a deal with the county in September 2007 to build a Fillmore venue in Silver Springs. The Lee Development Group issue to be resolved is about a project on adjacent land. (Washington Examiner) 
-- The Minneapolis Planning Commission approved a development plan to level the Uptown Bar & Café and replace it with a three-story retail space. The Uptown's owner sought to divest the property, and there is a plan to relocate the club to a nearby location. (Star Tribune) 
-- Andrew Keen, author of "Cult of the Amateur,"  asked a question via Twitter: why are artists poor? (Keen was not referring to just musicians, but the article is applicable to the music industry.) The answers varied from economics to philosophy, and reminded Keen that not all artists are poor. That led to a discussion of changes to the copy economy, the unfulfilled dreams of techno-idealists and the effects of spoiling consumers with free content. He concluded: "Ironically, for all the insurrectionary rhetoric of the digital revolutionaries, the Internet is actually emerging as nothing more (or less) than a sales and marketing platform for physical products - a medium to create demand for concerts, readings, speeches and seminars... The job of all artists is now self-promotion. In an age in which the old cultural gatekeepers are being swept away, the most pressing challenge of creative artists is to build their own brands. And it's the Internet which provides creative talent with easy-to-use and cheap tools for their self-promotion." (The Telegraph) 
-- Proper care and maintenance of social networking sites. "Review your pages frequently. Remove activity blocks such as so and so has been added as a friend or you commented on this picture or you joined this group. All those blocks take up real estate that could be used for you and showcasing the things you want people to see. Keep the updates that stand the test of time and stand to help bring in fans, but get rid of the excess stuff. Use the page to market yourself, your music and your message." (Music Think Tank) 
Follow Billboard senior analyst Glenn Peoples on Twitter at twitter.com/billboardglenn .