Rockstar Games and Interscope Records have entered into a joint venture for the soundtrack to the highly anticipated video game "Grand Theft Auto: San Andreas." The four previous titles in the series

Rockstar Games and Interscope Records have entered into a joint venture for the soundtrack to the highly anticipated video game "Grand Theft Auto: San Andreas." The four previous titles in the series have sold more than 32 million units.

Neither Rockstar Games, the publishing label of Take-Two Interactive Software, nor Interscope, a part of Universal Music Group, would disclose any details about the artists or songs, hoping to build interest for the game's release Oct. 19 for the PlayStation 2 console.

Jimmy Iovine, chairman of Interscope Geffen A&M Records, added to the mystery when he said, "I believe that the enormous effort both companies have made in putting the soundtrack together has resulted in something truly special that will be reflected in both the game and the soundtrack albums."

Each title in the "Grand Theft Auto" series allows players to choose from a selection of radio stations as they drive, all of which play licensed music appropriate to the game's time frame but in different genres.

The '80s setting of "GTA: Vice City," for example, put heavy metal, new wave rock, love songs, disco, hip-hop, soul and Cuban-tinged jazz on the dial.

Name artists including Iron Maiden, Blondie, Foreigner, Lionel Richie, INXS, Grandmaster Flash, Run-D.M.C and Tito Puente made for a commercially viable soundtrack that Sony Music released as seven separate CD compilations and a box set.

"Grand Theft Auto: San Andreas" takes place on the West Coast of the early 1990s. "Fan of the blockbuster series can expect the soundtrack to cover the full spectrum of music genres and reflect the sound, vibe and feel of the FM radio dial from that time period," Rockstar Games CEO Terry Donovan said, adding that the Interscope partnership will "reach new standards of excellence and creativity, and will exceed anything that the video game industry or Hollywood have ever produced in terms of size, scope and depth."

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